If you get a manager that has %decrease to building cost, you can unassign and reassign them and the %decrease is additive. Just ran into a pretty stupid exploit in Matter of Scale. So make sure to close it before playing steam games. Just a warning for people using auto clickers: if you play steam games that use VAC, there's a chance it will catch the autoit or autohotkey.exe files. It's not even fun to play with a speed hack. Is there a way to autoclick in Wall Destroyer while it runs in another tab? I've been using AHK, but I can't really do anything else on my computer while that's running. I think the whole war/map thing could use a reworking. Yeah that one got pretty repetitive and boring once I cleared the second map and got some 800+ critters. Garfu fucked around with this message at 13:20 on Aug 29, 2014 This one works: Įdit: it's the same thing as above but toggleable via buttons that appear in the top right. Oh crap sorry, I pasted in the wrong version. Garfu fucked around with this message at 13:17 on Aug 29, 2014Ĭode: setInterval(function(),10) and then for Firefox you'll need to paste that in the console which you'll open with ctrl+shift+k on the Wall Destroyer page or in Chrome you can make a bookmark for it I think or just paste it in the address bar after "java script:" (without quotes). I made a toggleable expandable autoclicker for wall destroyer once I realized you could just use the button click instead of the function, probably from the same reddit post Kyrosiris got that script from: Įdit: updated pastebin link with actual working script, heh Game(or whatever it was).Clickable wasn't working even though I thought that's the method that fired when you clicked. I couldn't figure it out for Wall Defense. Is there a better way then just looking through the code with firebug (or similar) for figuring out what method to use for an autoclicker? Everything was tweaked but the big thing is a completely revamped prestige system. Much like buttholes, families are meant to be tight.įor those that don't follow the Cookie Clicker thread: there was an update to the beta branch today.
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